Learn your times tables. Then fly a drone with code you wrote yourself.

Robots that roll. Chess that bites. Code that runs. A book with your kid's name on the cover. Days and places change — send us a note.
See STEM Inspire →Fill in the table one square at a time. It shows you which facts you know cold and which ones slow you down.
Open the table → Assembling…ROOM 02Write real Python on the left, watch a drone fly the mission on the right. Same commands the physical drones use.
Open the flight deck → Assembling…ROOM 03Three sheets of coloured glass crossing at one point. Find the target by typing its address — and half the numbers are below zero.
Enter the space → Assembling…ROOM 04Build Trunko from the parts racks in a 3D stadium, then race him down the track against the field. Big actuators drive harder but drink the cell.
Go to the race → Assembling…ROOM 05A cube of a thousand. Shade a fraction of it and read the decimal and the percent off the same object. Then fill the table, every day.
Open the cube → Assembling…ROOM 06Read a page, then answer the question in your own words. Your writing is marked on understanding, evidence and clear sentences.
Open the page → Assembling…ROOM 07A wooden flute plays a phrase and you play it back. Six holes, one scale, so nothing you play can sound wrong. Then make up your own.
Pick it up → OpenROOM 08Two players on one phone, or play Trunko. Every legal move shown, checks called, a ten-minute clock each. Your own friends across the board comes with the Squad update.
Sit down →A Lenape longhouse in five sections. Each one glows, sends up its own colour of smoke and plays its flute note; you tap them back in order. Every round adds one. Two houses at once in Parallel.
Step inside →Tap one to walk in.
A hundred and eighteen elements of the specialised high schools test, laid out as a world you can turn in your hands. Every tile has its own voice.