A green park with a winding path and a city skyline beyond the trees
Marechkawick Polytechnic Institute

MPI ScholarAcademy

Learn your times tables. Then fly a drone with code you wrote yourself.

Tap a butterfly · a worm · the android
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A boy at a table programming a small rolling robot through a course of coloured arches.
In person · Brooklyn · Free

Come build with us.
STEM Inspire.

Robots that roll. Chess that bites. Code that runs. A book with your kid's name on the cover. Days and places change — send us a note.

See STEM Inspire →
Assembling…ROOM 01 7 × 8 = 56 56 ÷ 7 = 8 SAME FACT, BOTH DIRECTIONS

Learn Your Times Tables & Math

Fill in the table one square at a time. It shows you which facts you know cold and which ones slow you down.

Open the table →
Assembling…ROOM 02 from mpi.drone drone = Drone() drone.power_on() drone.takeoff() drone.forward(3) drone.land() YOUR CODE FLIES IT

Fly a Drone with Python Code

Write real Python on the left, watch a drone fly the mission on the right. Same commands the physical drones use.

Open the flight deck →
Assembling…ROOM 03 ( 4 , −3 , 2 ) EVERY PLACE HAS AN ADDRESS

Find Places in 3-D Space

Three sheets of coloured glass crossing at one point. Find the target by typing its address — and half the numbers are below zero.

Enter the space →
Assembling…ROOM 04 BUILD IT, THEN RACE IT

Build a Robot and Race It

Build Trunko from the parts racks in a 3D stadium, then race him down the track against the field. Big actuators drive harder but drink the cell.

Go to the race →
Assembling…ROOM 05 3/10 0.3 · 30% ONE THING, THREE NAMES

Learn Fractions, Decimals & Percents

A cube of a thousand. Shade a fraction of it and read the decimal and the percent off the same object. Then fill the table, every day.

Open the cube →
Assembling…ROOM 06 READ IT, THEN WRITE IT

Read Stories & Write About Them

Read a page, then answer the question in your own words. Your writing is marked on understanding, evidence and clear sentences.

Open the page →
Assembling…ROOM 07 LISTEN, THEN PLAY IT BACK

Play the Flute

A wooden flute plays a phrase and you play it back. Six holes, one scale, so nothing you play can sound wrong. Then make up your own.

Pick it up →
OpenROOM 08 ♞ ♙ ♕ YOUR MOVE

Play Chess

Two players on one phone, or play Trunko. Every legal move shown, checks called, a ten-minute clock each. Your own friends across the board comes with the Squad update.

Sit down →
Ready — tap to enterRoom 09

Build Your Memory

A Lenape longhouse in five sections. Each one glows, sends up its own colour of smoke and plays its flute note; you tap them back in order. Every round adds one. Two houses at once in Parallel.

Step inside →
Next door · ages 11 and up

MPI SHSAT Universe

A hundred and eighteen elements of the specialised high schools test, laid out as a world you can turn in your hands. Every tile has its own voice.